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Tuesday, April 14, 2009

Tips Weapons and Combat


This section offers tips and strategies for using The Chronicles of Riddick’s firearms and engaging in hand-to-hand combat.

Gun

The Chronicles of Riddick gun is essentially a pistol and has all the limitations and benefits as such. It’s not very powerful but more accurate at long-range than the assault rifle. Unless you’re out of shotgun and assault rifle ammunition, don’t expect to use the gun too often except in certain circumstances (such as a brief stretch later in the game when it’s all you have). Aim for head shots for the best results.

Shotgun

The shotgun offers the best damage potential at close-range. But attempting to use the weapon at long-range is little more than a waste of ammunition. When using the shotgun, wait until you’ve approached the target at close-range (which won’t be difficult in The Pit, a great section for the shotgun). You should also use the shotgun to drop an enemy riot guard. Shoot the riot guard in the back of the head several times at close-range with the shotgun. Until you receive eyeshine, use the shotgun’s flashlight to see in dark places.

Assault Rifle

The assault rifle possesses a high rate-of-fire but at a price--it’s relatively inaccurate at long-range, especially in full automatic mode. Don’t keep your finger on the trigger. It wastes ammunition; fire in burst rounds to increase accuracy. Also, look out for explosive barrels. Fire at barrels from long-range with the assault rifle; a detonation creates an explosion large enough to kill any enemies within the blast radius.

Tranquilizer Gun

The tranquilizer gun is a multi-purpose weapon. Its greatest feature is limitless ammunition. You can use it as much as you want without worry of exhausting its internal battery or other power source. But the tranquilizer gun does have an unwieldy reload time after each shot, which can pose problems in a firefight. You’ll use the tranquilizer gun primarily to shock and temporarily disable guards. Once you score a hit, the guard slumps over in shock. He’ll get back up eventually; if you want to knock him out permanently, move over to the guard and stomp on his head. You’ll have to use the stomp if you want to recover any items off of the guard.

You should also use the tranquilizer gun to shoot out lights. The tranquilizer gun is your primary weapon at the time of its use. Therefore it’s important to remain out of sight as much as possible in order to get the first shot off at guards. Blast out lights using the tranquilizer gun to create shadows to move and hide within. Each time you enter a new area, scan for lights and blast them. Toggle your eyeshine ability to see in the dark and navigate around threats and hostiles. You can also use the tranquilizer gun to temporarily disable laser security traps.

Minigun

You’ll be able to recover a minigun from the riot guards later in the game (starting with the Central Storage level). It’s an impressive weapon--high damage potential, extreme rate-of-fire, and an enormous quantity of ammunition. But like all good first-person shooter weapons, its strengths are offset by several weaknesses. First, when you fire the minigun, it takes a few seconds to get going. During this time you can suffer damage from your target. Second, you can’t change weapons while carrying the minigun. If you want to use the shotgun, you’ll have to drop the minigun completely. Not a major problem since you can pick it right back up! Finally, and most importantly, the minigun significantly impairs your movement speed.

The minigun makes short work of nearly everything in its path. Use it against any riot guards encountered after you’ve recovered the first minigun. Subsequent riot guards also carry miniguns; switch out to maintain full ammunition (though it’s unlikely you’d actually exhaust the supply).

Hand-to-Hand Combat

Hand-to-hand battles play a key role in The Chronicles of Riddick. Plus there are a few extra weapons to enhance your combat ability. Knuckledusters are essentially brass knuckles to add some damage to the power of your fist; shivs (and other assorted sharp objects, like screwdrivers, knives, and scalpels) are cutting tools that increase your rate of attack; and the club offers high damage potential at a slower attack rate and the ability to block incoming hand attacks.

The following list offers some tips on successfully beating down your opponent with fists and hand-to-hand weapons.

  • The moves are the same for the fists and knuckleduster. But when you’re wearing the damage enhancing knuckles, perform more right punches so you gain the damage increase with each connected strike.
  • The right-left combination can keep an opponent off guard and unable to retaliate. This works particularly well against Abbott when you face him later in the game. Hit with a jab (controller up) then connect with right and left repeated strikes (controller right then left then repeat). You’re faster using a shiv so the quick combination is even better.
  • If you’re having trouble surviving fights, try hit and run techniques--especially against enemies using shivs or clubs. Move in, back off as the enemy swings then charge in with a jab and combination.
  • The lethal move can be your best ally in a hand-to-hand fight. Don’t neglect it! Hold left trigger and when your opponent swings, press right trigger to grab and perform the move. For instance, if a guard swings his gun at you, perform the lethal move and Riddick forces the guard to shoot himself! Yes, that’s lethal.